Do I need to make a reservation?
No. Reservations are not required. Walk-in guests are encouraged to come anytime, anyday. We start new sessions every 30 minutes.
Do I need to come with a group?
No. You can come by yourself or with a group. We encourage walk-in play. We can run missions with as few as 2 people.
Is your laser tag different from other laser tag we’ve played?
Yes, we offer missions that are either won or lost as opposed to "just shooting for points" found in traditional laser tag facilities. Our missions are very much like a video game that has come to life! Our highly advanced laser taggers sound and look like real modern-day battle rifles. Our missions include everything from VIP games, to king-of-the-hill, to domination. Working together, leadership and communication may be important parts of accomplishing an objective.
Is your laser tag just for kids?
NO! Our laser tag is very much suited for adults as well as kids.
What ages can play?
Generally, ages 6 and up. The child must be able to hold a 2.6lb laser tagger and follow our rules of gameplay. Our laser tag arena is equally fun for adults as well. We are fun for all ages!
May I see the briefing video before I play?
Sure! Our briefing video may be seen by clicking HERE.
This seems a little too intense for my young child to play and enjoy—I’m not sure I want them experiencing real-sounding guns?...
Our equipment is highly customizable and the sounds can be altered for more kid-friendly play as well as the missions. Feel free to call us or stop by to learn more.
What is the difference between Combat Ops Entertainment and paintball or airsoft?
The technology used by Combat Ops Entertainment is the major difference. While loosely realistic in feel and sound, our blasters use infrared light to fire. There are no projectiles—meaning no welts or harm and no paint on the body. At Combat Ops Entertainment, you get to experience all of the adrenaline without the pain! Combat Ops Arena equipment is highly sophisticated and communicates with each other via Wi-Fi. Once a player is eliminated, the system will not allow them to continue to play. Missions are much more involved with multiple roles and objectives. Not all roles or strategies require blasting all the time—some missions simply require you to occupy a building or space while “alive.” Learn more about our h-tech equipment by clicking HERE.
Is Combat Ops Arena safe?
Combat Ops Entertainment (COE) is committed to providing a safe environment for its players. All weapons are eye-safe. The core technology used by COE is infrared light. Infrared is on the safe side of the visible spectrum, using an infrared beam no stronger than a television remote. Our arena game masters monitor each mission to ensure all Rules of Engagement are being followed and reinforce the proper operation of the weapons.
Do you offer birthday parties?
Yes. We offer a few different types of birthday packages. You can learn more about our birthday parties and our private party rooms by clicking HERE
Do you offer private events?
Yes. If you or your group are looking to do a private function, celebrate a special occasion, or run exclusively in our combat arena, we have many group packages available. Combat Ops Arena can host corporate team building, youth and student events, church groups, and college fraternity or sorority socials just to name a few. All group events do require reservations and a deposit at least 48 hours in advance. Please send in a contact submission HERE. Or call 260-999-4940 and follow the menu prompts.
Do you have any gameplay rules?
- Yes. Our rules of engagement are:
- Absolutely no running.
- No charging other players.
- No physical contact in any way.
- You must hold your tagger with two hands at all times.
- "Dead" players can’t speak during the mission.
- No camping or hiding out in respawn areas.
- Open-toed shoes are discouraged.
Do I need to sign a waiver to play?
No. At this point in time we do not require waivers to be signed for laser tag. Players play at their own risk and Combat Ops Entertainment will not be held responsible for injury resulting from players violating the rules of engagement.